The International Electronics Manufacturing Initiative (iNEMI) regularly produces industry roadmaps. According to the iNEMI web site, “Each edition is a global collaborative effort that involves many individuals who are leading experts in their respective fields and represent many perspectives on the electronics manufacturing supply chain. Our roadmap has become recognized as an important tool for defining the “state of the art” in the electronics industry as well as identifying emerging and disruptive technologies. It also includes keys to developing future iNEMI projects and setting industry R&D priorities over the next 10 years.”
The latest edition of the iNEMI roadmap will go on sale this month. In preparation, iNEMI is previewing highlights from select chapters in the following two webinars:
- Asia (April 6): Internet of Things (IoT) and Packaging & Components Substrates chapters
- North America/Europe (April 7): IoT and Sustainable Electronics chapters
For details including session overviews, times, and online registration, see the iNEMI web page for these rollout webinars.
The purpose of these webinars is to introduce the 2017 iNEMI Roadmap and identify key issues and needs, collect feedback during the Q & A session for ongoing gap analysis purposes, recruit participation in in the development of the iNEMI Technical Plan, and recruit participation in the next roadmap development cycle. (See http://community.inemi.org/content.asp?contentid=56 for information on the 2015 Technical Plan.)
Manuscripts are still being accepted for the special issue of the journal Challenges, entitled “Electronic Waste–Impact, Policy and Green Design.”
From the issue’s rationale:
“Electronics are at the heart of an economic system that has brought many out of poverty and enhanced quality of life. In Western society in particular, our livelihoods, health, safety, and well being are positively impacted by electronics. However, there is growing evidence that our disposal of electronics is causing irreparable damage to the planet and to human health, as well as fueling social conflict and violence.
While global demand for these modern gadgets is increasing, policy to handle the increased volumes of electronic waste has not kept pace. International policy governing safe transfer, disposal, reclamation, and reuse of electronic waste is nonexistent or woefully lacking. Where laws do exist about exporting and importing hazardous waste, they are routinely circumvented and enforcement is spotty at best. While European Union countries lead the way in responsible recycling of electronic and electrical devices under various EU directives, most industrialized nations do not have such policies. In the U.S., for example, most electronic waste is still discarded in landfills or ground up for scrap.
It is imperative that we consider how green design practices can address the growing electronic waste problem. This special issue is meant to do just that and spur discussions on how electronic products can become greener and more sustainable.”
If you are interested in submitting a paper for this special issue, please send a title and short abstract (about 100 words) to the Challenges Editorial Office at email@example.com, indicating the special issue for which it is to be considered. If the proposal is considered appropriate for the issue, you will be asked to submit a full paper. Complete instructions for authors and an online submission form for the completed manuscripts are available on the Challenges web site at http://www.mdpi.com/journal/challenges/special_issues/electronic-waste#info. The deadline for manuscript submissions is December 31, 2015. Questions may be addressed to co-guest editor Joy Scrogum.
October is Energy Awareness Month, so on this final day of the month, let’s pause a moment and consider energy and electronics. Here are five issues related to electronics and energy consumption that you may not have considered before, and some resources for further information on each.
1. Vampire Devices
It is Halloween, after all, so let’s talk about vampires. Vampire devices are those that draw power even when they’re turned off. This is known as standby power, and can sometimes be important for functionality (e.g. in the case of a clock display or timer in something like your DVR), but sometimes is simply wasted energy that results from leaving a power adapter or device plugged in. According to ENERGY Star, “The average U.S. household spends $100 per year to power devices while they are off (or in standby mode). On a national basis, standby power accounts for more than 100 billion kilowatt hours of annual U.S. electricity consumption and more than $10 billion in annual energy costs.” Scary!
2. Browsers & Batteries
Did you know that the life of your laptop battery could be affected by something as seemingly innocuous as your choice of Internet browser? Check out my previous post on this issue, which includes some tips for addressing it.
3. Energy Use–Now in 3D
The popularity and availability of 3D printing is exploding. There are many aspects of 3D printing that we really need to consider in terms of sustainability; I plan to write a blog post about these in the near future. For now let’s focus on the impacts of 3D printing in terms of energy consumption. In 2008, researchers at Loughborough University in the UK found that 3D printers that use heat or a laser to melt plastic consumed up to 100 times more electrical energy than traditional mass manufacturing to make an object of the same weight. And 3D printing, or additive manufacturing, using metal can be a different story altogether from printing with plastic. MIT’s Environmentally Benign Manufacturing Laboratory, headed by Tim Gutowski, has found that industrial printers that deposit and fuse metal power with high-energy beams (direct metal laser sintering) use hundreds of times the electricity per unit of metal than traditional manufacturing methods such as casting or machining. So if you’re just printing out a plastic squirrel for a science project at school, maybe 3D printing is fine, but mass production of say, little metal squirrel game pieces, might be best accomplished with traditional methods.
4. Powering the Internet of Things
Everyone seems to be talking about the “Internet of Things” and how it will revolutionize our culture. The idea is basically to have Internet capability built into virtually all everyday devices to improve your efficiency, make certain aspects of life more convenient and safe, etc. Examples might include wearable technology, smartphone apps that let you monitor and control conditions at your home while you’re out, structures that monitor environmental quality, and cars that drive or park for you. But how do we provide power for all of these constantly connected devices?
5. Embodied Energy
Embodied energy is all the energy that goes into the production of a product or service, and electronic devices have quite the embodied energy load. In fact many sources indicate that more energy is used in the production of electronics devices than in the use for their entire average lifespan. That’s why minimizing the number of devices you use, choosing to repair devices instead of replacing them, and buying used or refurbished devices are all important.